using System.Collections.Generic; namespace ET.Client { /// /// 管理Scene上的UI /// [FriendOf(typeof(UIComponent))] public static class UIComponentSystem { public static async ETTask Create(this UIComponent self, string uiType, UILayer uiLayer) { UI ui = await UIEventComponent.Instance.OnCreate(self, uiType, uiLayer); self.UIs.Add(uiType, ui); return ui; } public static void Remove(this UIComponent self, string uiType) { if (!self.UIs.TryGetValue(uiType, out UI ui)) { return; } UIEventComponent.Instance.OnRemove(self, uiType); self.UIs.Remove(uiType); ui.Dispose(); } public static UI Get(this UIComponent self, string name) { UI ui = null; self.UIs.TryGetValue(name, out ui); return ui; } } }