using UnityEngine; namespace ET.Client { [ComponentOf(typeof(UI))] public class UIMainComponent : Entity, IAwake { //下面横排按钮 public GameObject guildBtn; public GameObject bagBtn; public GameObject startBtn; public GameObject featureBtn; public GameObject checkPointBtn; //up public GameObject iconBgImage; public GameObject iconBtn; public GameObject roleNameTxt; public GameObject dynamingVauleTxt; public GameObject dynamingAddBtn; public GameObject fightPowerTxt; public GameObject goldTxt; //down public List equipObj; public GameObject chatTxt; public GameObject chatBtn; public GameObject taskBtn; public GameObject taskContentTxt1; public GameObject taskContentTxt2; public GameObject taskAawardIconImage; public GameObject taskAawardContentTxt; public GameObject autoBtn; public GameObject lvlBtn; public GameObject lvlContentTxt1; public GameObject lvlContentTxt2; } }