using System.Collections.Generic; namespace ET.Server; /// <summary> /// 玩家房间管理组件 /// </summary> [ComponentOf(typeof(Scene))] public class GameRoomComponent : Entity, IAwake, IDestroy { /** 房间集合 [key:房间号, value:房间实例] **/ public readonly Dictionary<string, Room> idRooms = new Dictionary<string, Room>(); }