using System.Collections.Generic;

namespace ET.Server;

/// <summary>
/// 玩家房间管理组件
/// </summary>
[ComponentOf(typeof(Scene))]
public class GameRoomComponent : Entity, IAwake, IDestroy
{
    /** 房间集合 [key:房间号, value:房间实例] **/
    public readonly Dictionary<string, Room> idRooms = new Dictionary<string, Room>();
}