using System.Collections.Generic;
namespace ET.Server
{
///
/// 玩家房间实体
///
[ChildOf(typeof(GameRoomComponent))]
public class Room : Entity, IAwake, IDestroy
{
/** 房间号 **/
public string RoomId { get; set; }
/** 房间玩家集合 **/
public List Players { get; set; }
/** 房间玩法类型 1:黄冈晃晃 **/
public int Type { get; set; }
/** 房主playerId **/
public long OwnerId { get; set; }
/** 房间状态 [0等待 1已开始 2已结束] **/
public int State { get; set; }
/** 创建时间 **/
public long CreateTime { get; set; }
}
}