using ET.EventType; using System.Collections.Generic; using UnityEngine; namespace ET { [FriendOfAttribute(typeof(ET.StartFightRoomComponment))] [FriendOfAttribute(typeof(ET.StartFightRoomInfo))] public static class StartFightRoomComponentSystem { public static void ClearStartFightRoomInfo(this StartFightRoomComponment self) { self.startFightRoomInfo?.Dispose(); } public static async ETTask SetStartFightRoomInfoFromPush(this StartFightRoomComponment self, RoomInfo roomInfo) { self.startFightRoomInfo.roomInfo = roomInfo; await ETTask.CompletedTask; } public static void SetOperatorOpType(this StartFightRoomComponment self,int opType) { self.startFightRoomInfo.opType = opType; } public static void SetStartFightRoomInfoFromCreate(this StartFightRoomComponment self, RoomInfo roomInfo) { self.startFightRoomInfo.roomInfo = roomInfo; } public static StartFightRoomInfo GetStartFightRoomInfo(this StartFightRoomComponment self) { return self.startFightRoomInfo; } public static async ETTask SetReadyTimeCount(this StartFightRoomComponment self,long startTimeCount) { self.startFightRoomInfo.readyStartTimeCount = startTimeCount; await ETTask.CompletedTask; } public static async ETTask SetSettlementFromPush(this StartFightRoomComponment self, int CurRound, List<PlayerInfo> PlayerInfo) { if (self.startFightRoomInfo.settlementInfo == null) { self.startFightRoomInfo.settlementInfo = new SettlementInfo(); } self.startFightRoomInfo.settlementInfo.CurRound = CurRound; self.startFightRoomInfo.settlementInfo.PlayerInfo = PlayerInfo; await ETTask.CompletedTask; } public static SettlementInfo GetSettlementInfo(this StartFightRoomComponment self) { return self.startFightRoomInfo.settlementInfo; } } }