using ProtoBuf; using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace ET { public class SettlementInfo { public int CurRound; // 当前局数 public List PlayerInfo; } public class StartFightRoomInfo : Entity,IAwake { //public string RoomId { get; set; } //public int Type { get; set; } //public long OwnerId { get; set; } public RoomInfo roomInfo { get; set; } //操作类型 1吃 2碰 3杠 4胡 5过 public int opType; public SettlementInfo settlementInfo { get; set; } public long readyStartTimeCount { get; set; } } }