namespace ET.Server
{
///
/// 晃晃静态常量
///
public static class HGHuangHuangConst
{
///
/// 麻将对应数值
/// 0x01-0x09 万
/// 0x11-0x19 筒
/// 0x21-0x29 条
/// 0x31-0x37 东南西北中发白
///
public static readonly int[] Values =
{
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29,
0x35, 0x36, 0x37
};
public const int YI_WAN = 0x01;
public const int DONG_FENG = 0x31;
/** 默认 **/
public const int HU_DEFAULT = 0;
/** 基本胡 x1 **/
public const int HU_BASE = 1;
/** 平胡 (无刻子,都是顺子)x2 **/
public const int HU_PING = 2;
/** 碰碰胡 x2 **/
public const int HU_DUIDUI = 3;
/** 七对 x4 **/
public const int HU_7DUI = 4;
/** 清一色 x4 **/
public const int HU_QING = 5;
/** 清一色碰碰胡 x8 **/
public const int HU_QING_DUIDUI = 6;
/** 清一色七对 x16 **/
public const int HU_QING_QIDUI = 7;
///
/// 刻子类型
///
public enum KeziType
{
DEFAULT = 0,
/** 明杠 */
MING_GANG = 1,
/** 回杠 */
HUI_GANG = 2,
/** 暗杠 */
AN_GANG = 3,
/** 碰 */
PENG = 4,
/** 吃 **/
CHI = 5
}
public enum Result
{
/**平局*/
PING = 0,
/**点炮*/
DIANPAO = 1,
/**自摸*/
ZIMO = 2,
/**抢杠*/
QIANGGANG = 3,
/**留局*/
LIUJU = 4,
/**杠开*/
GANGKAI = 5
}
}
}