using ET; using ProtoBuf; using System.Collections.Generic; namespace ET { [Message(CommonProto.Player)] [ProtoContract] public partial class Player: ProtoObject { [ProtoMember(1)] public long id { get; set; } [ProtoMember(2)] public string name { get; set; } [ProtoMember(3)] public int sex { get; set; } [ProtoMember(4)] public int pro { get; set; } [ProtoMember(5)] public long exp { get; set; } [ProtoMember(6)] public int level { get; set; } [ProtoMember(7)] public int vip { get; set; } [ProtoMember(8)] public int hp { get; set; } [ProtoMember(9)] public int mp { get; set; } [ProtoMember(10)] public long fightPower { get; set; } } public static class CommonProto { public const ushort Player = 10002; } }