using ET;
using ProtoBuf;
using System.Collections.Generic;
namespace ET
{
	[Message(CommonProto.Player)]
	[ProtoContract]
	public partial class Player: ProtoObject
	{
		[ProtoMember(1)]
		public long id { get; set; }

		[ProtoMember(2)]
		public string name { get; set; }

		[ProtoMember(3)]
		public int sex { get; set; }

		[ProtoMember(4)]
		public int pro { get; set; }

		[ProtoMember(5)]
		public long exp { get; set; }

		[ProtoMember(6)]
		public int level { get; set; }

		[ProtoMember(7)]
		public int vip { get; set; }

		[ProtoMember(8)]
		public int hp { get; set; }

		[ProtoMember(9)]
		public int mp { get; set; }

		[ProtoMember(10)]
		public long fightPower { get; set; }

	}

	public static class CommonProto
	{
		 public const ushort Player = 10002;
	}
}