using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIJoinRoomComponent))] public static class UIJoinRoomComponentSystem { [ObjectSystem] public class UIJoinRoomComponentAwakeSystem : AwakeSystem { protected override void Awake(UIJoinRoomComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.inputBackBtn = rc.Get("inputBack"); self.inputClearBtn = rc.Get("inputClear"); self.closeBtn = rc.Get("closeBtn"); self.showTxt = rc.Get("showTxt"); for (int i = 0;i <= 9;i++) { var tempInput = rc.Get("input" + i); int index = i; tempInput.GetComponent