namespace ET { namespace EventType { public struct SceneChangeStart { } public struct SceneChangeFinish { } public struct AfterCreateClientScene { } public struct AfterCreateCurrentScene { } public struct AppStartInitFinish { } public struct LoginFinish { } public struct MainFnish { } public struct StartFightRoomFnish { } public struct EnterMapFinish { } public struct AfterUnitCreate { } public struct JoinRoomPush { } public struct KickPush { } public struct ReadyPush { } } }