using System; using System.Collections.Generic; using Random = System.Random; namespace ET { // 支持多线程 public static class RandomGenerator { [StaticField] [ThreadStatic] private static Random random; private static Random GetRandom() { return random ??= new Random(Guid.NewGuid().GetHashCode()); } public static ulong RandUInt64() { int r1 = RandInt32(); int r2 = RandInt32(); return ((ulong)r1 << 32) & (ulong)r2; } public static int RandInt32() { return GetRandom().Next(); } public static uint RandUInt32() { return (uint) GetRandom().Next(); } public static long RandInt64() { uint r1 = RandUInt32(); uint r2 = RandUInt32(); return (long)(((ulong)r1 << 32) | r2); } /// <summary> /// 获取lower与Upper之间的随机数,包含下限,不包含上限 /// </summary> /// <param name="lower"></param> /// <param name="upper"></param> /// <returns></returns> public static int RandomNumber(int lower, int upper) { int value = GetRandom().Next(lower, upper); return value; } public static bool RandomBool() { return GetRandom().Next(2) == 0; } public static T RandomArray<T>(T[] array) { return array[RandomNumber(0, array.Length)]; } public static T RandomArray<T>(List<T> array) { return array[RandomNumber(0, array.Count)]; } /// <summary> /// 打乱数组 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="arr">要打乱的数组</param> public static void BreakRank<T>(List<T> arr) { if (arr == null || arr.Count < 2) { return; } for (int i = 0; i < arr.Count; i++) { int index = GetRandom().Next(0, arr.Count); (arr[index], arr[i]) = (arr[i], arr[index]); } } public static float RandFloat01() { int a = RandomNumber(0, 1000000); return a / 1000000f; } } }