using System.Collections.Generic; using HybridCLR; using UnityEngine; namespace ET { public static class HybridCLRHelper { public static void Load() { Dictionary<string, UnityEngine.Object> dictionary = AssetsBundleHelper.LoadBundle("aotdlls.unity3d"); foreach (var kv in dictionary) { byte[] bytes = (kv.Value as TextAsset).bytes; RuntimeApi.LoadMetadataForAOTAssembly(bytes, HomologousImageMode.Consistent); } } } }