using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIMessageComponent))] public static class UIMessageComponentSystem { [ObjectSystem] public class UIMessageComponentAwakeSystem : AwakeSystem { protected override void Awake(UIMessageComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.sureBtn = rc.Get("sureBtn"); self.sureBtn.GetComponent