using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using ET; public class CommonBridge { private static CommonBridge _instance; public static CommonBridge Instance { get { if (_instance == null) { _instance = new CommonBridge(); } return _instance; } } public event Action dispathPush; public void SetDispathPush(Scene scene,object type) { if(dispathPush != null) { dispathPush(scene,type); } } public void Clear() { if (dispathPush != null) dispathPush = null; Log.Debug("clear"); } }