using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIRealNameAuthenComponent))] public static class UIRealNameAuthenComponentSystem { [ObjectSystem] public class UIRealNameAuthenComponentAwakeSystem : AwakeSystem { protected override void Awake(UIRealNameAuthenComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.realNameObj = rc.Get("RealNameObj"); self.unRealNameObj = rc.Get("unRealNameObj"); self.yourName = rc.Get("yourName"); self.yourAddress = rc.Get("yourAddress"); self.nameInput = rc.Get("nameInput"); self.addressInput = rc.Get("addressInput"); self.sureBtn = rc.Get("sureBtn"); self.sureBtn.GetComponent