using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ET.Client { public class SettleItemUI { public GameObject playItem; public Image playIcon; public Text playName; public Text playId; public GameObject fightCardContent; public GameObject haveBeenOutContent; public Image playSettleType; } [ComponentOf(typeof(UI))] public class UISettleComponent : Entity, IAwake { public GameObject closeBtn; public List settleItemUIs = new List(); public GameObject fightCardItem; public GameObject fightCardItem1; public GameObject nextBtn; } }