using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace ET.Client
{
    public class StartFightCardItem : MonoBehaviour
    {
        public Image icon;
        public int val;
        public Action<int> cb;
        private bool isSelect = false;
        public bool IsSelect{ get => isSelect; set => isSelect = value; }

        public async void Init(Image icon,int val,Action<int> cb)
        { 
            this.icon = icon;
            this.val = val;
            Log.Error("@@@@@  val:   " + this.val);
            this.cb = cb;
            var sprite = await GameObjectPool.Instance.AcquireSprite(string.Concat(GameSetting.Instance.selfPlayCardCenterSpiteName, this.val));
            this.icon.sprite = sprite;
            this.icon.gameObject.GetComponent<RectTransform>().sizeDelta = GameUtil.Instance.myHandCardSize;
            this.icon.gameObject.OnClick(() =>
            {
                if (isSelect)
                {
                    Log.Error("@@@@@。。。放下");
                    GetDown();
                }
                else
                {
                    Log.Error("@@@@@。。。抬起");
                    StandUp();
                }
            });
            icon.gameObject.OnDoubleClick(() =>
            {
                Log.Error("@@@@@。。。出牌");
                this.cb?.Invoke(this.val);
            });
        }

        public void StandUp()
        {
            Log.Error("@@@@@。。。StandUp");
            if (IsSelect)
            {
                return;
            }
            IsSelect = true;
            RectTransform rt = icon.gameObject.GetComponent<RectTransform>();
            rt.localPosition = new Vector3(rt.localPosition.x, rt.localPosition.y + 30, rt.localPosition.z);
            GameObjectPool.Instance.OperatoRarealySelCardList(0, this.val);
        }

        public void GetDown()
        {
            if (!IsSelect)
                return;
            IsSelect = false;
            RectTransform rt = icon.gameObject.GetComponent<RectTransform>();
            rt.localPosition = new Vector3(rt.localPosition.x, rt.localPosition.y - 30, rt.localPosition.z);
            GameObjectPool.Instance.OperatoRarealySelCardList(1, this.val);
        }
    }
}