using System.Collections.Generic; using UnityEngine; namespace ET { public enum ActInfoType { LightPole = 1,//明 BackPole = 2,//回 DarkPole = 3,//暗 Peng = 4,//碰 Chi = 5//吃 } public class GameUtil : Singleton<GameUtil> { private Scene scene; private List<GameObject> cardCloneItem = new List<GameObject>() { null,null}; public void SetSceneComponent(Scene scene) { this.scene = scene; } public Scene GetSceneComponent() { return this.scene; } public void SetCardCloneItem(GameObject item,int index) { this.cardCloneItem[index] = item; } public GameObject GetCardCloneItem(int index) { return this.cardCloneItem[index]; } public bool CheckIsSequence(List<int> cards) { if (cards == null || cards.Count < 3) { return false; } cards.Sort(); int first = cards[0]; for (int i = 1;i < cards.Count;i++) { if (first + 1 != cards[i]) { return false; } first = cards[i]; } return true; } //type == 0 碰 //type == 1 gang public bool CheckIsSame(List<int> cards,int type) { int count = type == 0? 3 : 4; if (cards == null || cards.Count < count) { return false; } cards.Sort(); int first = cards[0]; for (int i = 1; i < cards.Count; i++) { if (first != cards[i]) { return false; } } return true; } public GameObject InitializeObj(GameObject obj) { return UnityEngine.Object.Instantiate(obj); } } }