using ProtoBuf;
using System;
using System.Collections.Generic;

namespace ET
{
    public class StartFightRoomInfo : Entity,IAwake
    {
        //public string RoomId { get; set; }
        //public int Type { get; set; }
        //public long OwnerId { get; set; }
        public RoomInfo roomInfo { get; set; }
        public long readyStartTimeCount { get; set; }
    }
}