using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace ET.Client
{
    [ComponentOf(typeof(UI))]
	public class UIAlertComponent : Entity, IAwake
	{
        public GameObject cancelTxt;
        public GameObject cancelBtn;
        public GameObject sureTxt;
        public GameObject sureBtn;
        public GameObject contentTxt;
        public GameObject titleTxt;
        public Action<object> callback;
    }
}