using System; namespace ET.Server { [ActorMessageHandler(SceneType.Map)] public class C2M_TestRobotCaseHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_TestRobotCase request, M2C_TestRobotCase response, Action reply) { response.N = request.N; reply(); await ETTask.CompletedTask; } } }