using ET; using ProtoBuf; using System.Collections.Generic; namespace ET { [Message(CommonProto.MoveInfo)] [ProtoContract] public partial class MoveInfo: ProtoObject { [ProtoMember(1)] public List<Unity.Mathematics.float3> Points { get; set; } [ProtoMember(2)] public Unity.Mathematics.quaternion Rotation { get; set; } [ProtoMember(3)] public int TurnSpeed { get; set; } } [Message(CommonProto.UnitInfo)] [ProtoContract] public partial class UnitInfo: ProtoObject { [ProtoMember(1)] public long UnitId { get; set; } [ProtoMember(2)] public int ConfigId { get; set; } [ProtoMember(3)] public int Type { get; set; } [ProtoMember(4)] public Unity.Mathematics.float3 Position { get; set; } [ProtoMember(5)] public Unity.Mathematics.float3 Forward { get; set; } [MongoDB.Bson.Serialization.Attributes.BsonDictionaryOptions(MongoDB.Bson.Serialization.Options.DictionaryRepresentation.ArrayOfArrays)] [ProtoMember(6)] public Dictionary<int, long> KV { get; set; } [ProtoMember(7)] public MoveInfo MoveInfo { get; set; } } [Message(CommonProto.ActInfo)] [ProtoContract] public partial class ActInfo: ProtoObject { [ProtoMember(1)] public int Card { get; set; } [ProtoMember(2)] public int Type { get; set; } [ProtoMember(3)] public long PlayerId { get; set; } } [Message(CommonProto.CardInfo)] [ProtoContract] public partial class CardInfo: ProtoObject { [ProtoMember(1)] public List<int> RemainCards { get; set; } [ProtoMember(2)] public int RemainCardsNum { get; set; } [ProtoMember(3)] public int DrawCard { get; set; } [ProtoMember(4)] public List<int> DisCards { get; set; } [ProtoMember(5)] public List<ActInfo> UsedInfo { get; set; } [ProtoMember(6)] public List<int> Acts { get; set; } [ProtoMember(7)] public List<ActInfo> ActInfo { get; set; } } [Message(CommonProto.PlayerInfo)] [ProtoContract] public partial class PlayerInfo: ProtoObject { [ProtoMember(1)] public long id { get; set; } [ProtoMember(2)] public string name { get; set; } [ProtoMember(3)] public int sex { get; set; } [ProtoMember(4)] public long exp { get; set; } [ProtoMember(5)] public int level { get; set; } [ProtoMember(6)] public int vip { get; set; } [ProtoMember(7)] public long diamond { get; set; } [ProtoMember(8)] public int pos { get; set; } [ProtoMember(9)] public int state { get; set; } [ProtoMember(10)] public bool isAuto { get; set; } [ProtoMember(11)] public CardInfo cardInfo { get; set; } } [Message(CommonProto.RoomInfo)] [ProtoContract] public partial class RoomInfo: ProtoObject { [ProtoMember(1)] public int RoomId { get; set; } [ProtoMember(2)] public int Type { get; set; } [ProtoMember(3)] public long OwnerId { get; set; } [ProtoMember(4)] public int State { get; set; } [ProtoMember(5)] public int Time { get; set; } [ProtoMember(6)] public int CurRound { get; set; } [ProtoMember(7)] public int Rand1 { get; set; } [ProtoMember(8)] public int Rand2 { get; set; } [ProtoMember(9)] public int ZhuangPos { get; set; } [ProtoMember(10)] public int CardNum { get; set; } [ProtoMember(11)] public long OpId { get; set; } [ProtoMember(12)] public int OpPos { get; set; } [ProtoMember(13)] public int CurDisCard { get; set; } [ProtoMember(14)] public int CurDisCardSex { get; set; } [ProtoMember(15)] public PlayerInfo MyInfo { get; set; } [ProtoMember(16)] public List<PlayerInfo> OtherInfo { get; set; } } public static class CommonProto { public const ushort MoveInfo = 10002; public const ushort UnitInfo = 10003; public const ushort ActInfo = 10004; public const ushort CardInfo = 10005; public const ushort PlayerInfo = 10006; public const ushort RoomInfo = 10007; } }