using System; using System.Collections.Generic; namespace ET.Server { public class ActorMessageDispatcherInfo { public SceneType SceneType { get; } public IMActorHandler IMActorHandler { get; } public ActorMessageDispatcherInfo(SceneType sceneType, IMActorHandler imActorHandler) { this.SceneType = sceneType; this.IMActorHandler = imActorHandler; } } /// <summary> /// Actor消息分发组件 /// </summary> [ComponentOf(typeof(Scene))] public class ActorMessageDispatcherComponent: Entity, IAwake, IDestroy, ILoad { [StaticField] public static ActorMessageDispatcherComponent Instance; public readonly Dictionary<Type, List<ActorMessageDispatcherInfo>> ActorMessageHandlers = new(); } }