namespace ET.Client { public static class SceneChangeHelper { // 场景切换协程 public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId) { clientScene.RemoveComponent(); CurrentScenesComponent currentScenesComponent = clientScene.GetComponent(); currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的 Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, clientScene.Zone, sceneName, currentScenesComponent); UnitComponent unitComponent = currentScene.AddComponent(); // 可以订阅这个事件中创建Loading界面 EventSystem.Instance.Publish(clientScene, new EventType.SceneChangeStart()); // 等待CreateMyUnit的消息 Wait_CreateMyUnit waitCreateMyUnit = await clientScene.GetComponent().Wait(); M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message; Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit); unitComponent.Add(unit); clientScene.RemoveComponent(); EventSystem.Instance.Publish(currentScene, new EventType.SceneChangeFinish()); // 通知等待场景切换的协程 clientScene.GetComponent().Notify(new Wait_SceneChangeFinish()); } } }