using UnityEngine; namespace UnityGameFramework.Runtime { public class ExampleWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Example</b>"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { GUILayout.Label("This is an example."); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); } } }