using UnityEngine;

namespace UnityGameFramework.Runtime
{
    public class ExampleWindow : ScrollableDebuggerWindowBase
    {
        protected override void OnDrawScrollableWindow()
        {
            GUILayout.Label("<b>Example</b>");
            GUILayout.BeginVertical("box");
            {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label("This is an example.");
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }
    }
}