using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIClubCreateComponent))] public static class UIClubCreateComponentSystem { [ObjectSystem] public class UIClubCreateComponentAwakeSystem : AwakeSystem { protected override void Awake(UIClubCreateComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.returnBtn = rc.Get("returnBtn"); self.createBtn = rc.Get("createBtn"); self.joinBtn = rc.Get("joinBtn"); self.inputClubObj = rc.Get("inputClubObj"); self.inputClubCloseBtn = rc.Get("inputClubCloseBtn"); self.inputClearBtn = rc.Get("inputClear"); self.inputBackBtn = rc.Get("inputBack"); self.showTxt = rc.Get("showTxt"); self.createObj = rc.Get("createObj"); self.createObjCloseBtn = rc.Get("createObjCloseBtn"); self.sureBtn = rc.Get("sureBtn"); for (int i = 0; i <= 9; i++) { var tempInput = rc.Get("input" + i); int index = i; tempInput.GetComponent