using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIIphoneComponent))] public static class UIIphoneComponentSystem { [ObjectSystem] public class UIIphoneComponentAwakeSystem : AwakeSystem { protected override void Awake(UIIphoneComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.IphoneObj = rc.Get("IphoneObj"); self.UnIphoneObj = rc.Get("UnIphoneObj"); self.yourIphone = rc.Get("yourIphone"); self.invateInput = rc.Get("invateInput"); self.verCodeInput = rc.Get("verCodeInput"); self.verCodeBtn = rc.Get("verCodeBtn"); self.verCodeBtn.GetComponent