using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static ET.GameSetting; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UISettingComponent))] public static class UISettingComponentSystem { [ObjectSystem] public class UISettingComponentAwakeSystem : AwakeSystem { protected override void Awake(UISettingComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.verCheckBtn = rc.Get("verCheckBtn"); self.verCheckBtn.GetComponent