using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIShareComponent))] public static class UIShareComponentSystem { [ObjectSystem] public class UIShareComponentAwakeSystem : AwakeSystem { protected override void Awake(UIShareComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.friendShareBtn = rc.Get("friendShareBtn"); self.friendShareBtn.GetComponent