using UnityEngine; namespace ET.Client { [ComponentOf(typeof(UI))] public class UILoginComponent: Entity, IAwake { public GameObject account; public GameObject password; public GameObject loginBtn; public GameObject phoneObj; public GameObject getCodeBtn; public GameObject sureBtn; public GameObject phoneBtn; public GameObject wechatBtn; public GameObject closePhoneBtn; public GameObject testObj; public GameObject inputIPObj; public GameObject inputPortObj; public GameObject ipSureBtn; public GameObject closeTestBtn; public GameObject testBtn; public GameObject IDObj; public GameObject IDObjRITH; public GameObject IDObjPASS; public GameObject IDSureBtn; public GameObject IDCloseBtn; } }