using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ET.Client { [ComponentOf(typeof(UI))] public class UISettingComponent : Entity, IAwake { public GameObject verCheckBtn; public GameObject quitLoginBtn; public GameObject quitGameBtn; public GameObject gameoBgVedioSlider; public GameObject gameoInVedioSlider; public GameObject gameoBgVedioBtn; public GameObject gameoInVedioBtn; public GameObject closeBtn; public bool isGameInVedio = false; public bool isGameBgVedio = false; } }