//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using System; using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private partial class ConsoleWindow { private sealed class LogNode { private readonly DateTime m_LogTime; private readonly LogType m_LogType; private readonly string m_LogMessage; private readonly string m_StackTrack; public LogNode(LogType logType, string logMessage, string stackTrack) { m_LogTime = DateTime.Now; m_LogType = logType; m_LogMessage = logMessage; m_StackTrack = stackTrack; } public DateTime LogTime { get { return m_LogTime; } } public LogType LogType { get { return m_LogType; } } public string LogMessage { get { return m_LogMessage; } } public string StackTrack { get { return m_StackTrack; } } } } } }