using System.Collections.Generic; using System.Net.Sockets; using System.Threading.Tasks; namespace ET.Server { public static class BenchmarkClientComponentSystem { public class AwakeSystem: AwakeSystem { protected override void Awake(BenchmarkClientComponent self) { for (int i = 0; i < 50; ++i) { self.Start().Coroutine(); } } } private static async ETTask Start(this BenchmarkClientComponent self) { await Task.CompletedTask; // await TimerComponent.Instance.WaitAsync(1000); // // Scene scene = await SceneFactory.CreateServerScene(self, IdGenerater.Instance.GenerateId(), IdGenerater.Instance.GenerateInstanceId(), // self.DomainZone(), "bechmark", SceneType.Benchmark); // // NetClientComponent netClientComponent = scene.AddComponent(AddressFamily.InterNetwork); // // using Session session = netClientComponent.Create(StartSceneConfigCategory.Instance.BenchmarkServer.OuterIPPort); // List list = new List(100000); // // async ETTask Call(Session s) // { // await s.Call(new C2G_Benchmark()); // } // // for (int j = 0; j < 100000000; ++j) // { // list.Clear(); // for (int i = 0; i < list.Capacity; ++i) // { // list.Add(Call(session)); // } // await ETTaskHelper.WaitAll(list); // } } } }