using System; using UnityEngine; namespace ET.Client { [UIEvent(UIType.UIHelp)] public class UIHelpEvent: AUIEvent { public override async ETTask OnCreate(UIComponent uiComponent, UILayer uiLayer, params object[] param) { try { await uiComponent.DomainScene().GetComponent().LoadAsync(UIType.UIHelp.StringToAB()); GameObject bundleGameObject = (GameObject) ResourcesComponent.Instance.GetAsset(UIType.UIHelp.StringToAB(), UIType.UIHelp); GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, UIEventComponent.Instance.GetLayer((int)uiLayer)); UI ui = uiComponent.AddChild(UIType.UIHelp, gameObject); ui.AddComponent(); return ui; } catch (Exception e) { Log.Error(e); return null; } } public override void OnRemove(UIComponent uiComponent) { } } }