using System; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace ET.Client { [FriendOf(typeof(UIStatsComponent))] public static class UIStatsComponentSystem { [ObjectSystem] public class UIStatsComponentAwakeSystem : AwakeSystem { protected override void Awake(UIStatsComponent self, params object[] param) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.playListObj = rc.Get("playListObj"); self.timeContentTxt = rc.Get("timeContentTxt"); self.noStatsTxt = rc.Get("noStatsTxt"); self.nextTimeBtn = rc.Get("nextTimeBtn"); self.nextTimeBtn.GetComponent