using System.Collections.Generic; using UnityEngine; namespace ET { public class GameUtil : Singleton { private Scene scene; private List cardCloneItem = new List() { null,null}; public void SetSceneComponent(Scene scene) { this.scene = scene; } public Scene GetSceneComponent() { return this.scene; } public void SetCardCloneItem(GameObject item,int index) { this.cardCloneItem[index] = item; } public GameObject GetCardCloneItem(int index) { return this.cardCloneItem[index]; } public GameObject InitializeObj(GameObject obj) { return UnityEngine.Object.Instantiate(obj); } } }