using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ET.Client { [ComponentOf(typeof(UI))] public class UIAvtiveComponent : Entity, IAwake { public GameObject noWeijinObj; public GameObject greenObj; public GameObject noFanObj; public GameObject zhaoMuObj; public GameObject noDuObj; public List<Image> leftImage = new List<Image>(); public GameObject closeTitleBtn; public GameObject closeBtn; } }