using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace ET.Client
{
    [ComponentOf(typeof(UI))]
	public class UIAvtiveComponent : Entity, IAwake
	{
        public GameObject noWeijinObj;
        public GameObject greenObj;
        public GameObject noFanObj;
        public GameObject zhaoMuObj;
        public GameObject noDuObj;
        public List<Image> leftImage = new List<Image>();
        public GameObject closeTitleBtn;
        public GameObject closeBtn;
    }
}