using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ET.Client { [ComponentOf(typeof(UI))] public class UIClubCreateComponent : Entity, IAwake { public GameObject returnBtn; public GameObject createBtn; public GameObject joinBtn; public GameObject inputClubObj; public GameObject inputClubCloseBtn; public GameObject inputClearBtn; public GameObject inputBackBtn; public GameObject createObj; public GameObject createObjCloseBtn; public GameObject sureBtn; public GameObject showTxt; public string inputText = string.Empty; } }