syntax = "proto3"; // using package ET; //ResponseType ObjectQueryResponse message ObjectQueryRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; int64 InstanceId = 3; } //ResponseType A2M_Reload message M2A_Reload // IActorRequest { int32 RpcId = 1; } message A2M_Reload // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType G2G_LockResponse message G2G_LockRequest // IActorRequest { int32 RpcId = 1; int64 Id = 2; string Address = 3; } message G2G_LockResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType G2G_LockReleaseResponse message G2G_LockReleaseRequest // IActorRequest { int32 RpcId = 1; int64 Id = 2; string Address = 3; } message G2G_LockReleaseResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType ObjectAddResponse message ObjectAddRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; int64 InstanceId = 3; } message ObjectAddResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType ObjectLockResponse message ObjectLockRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; int64 InstanceId = 3; int32 Time = 4; } message ObjectLockResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType ObjectUnLockResponse message ObjectUnLockRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; int64 OldInstanceId = 3; int64 InstanceId = 4; } message ObjectUnLockResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType ObjectRemoveResponse message ObjectRemoveRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; } message ObjectRemoveResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType ObjectGetResponse message ObjectGetRequest // IActorRequest { int32 RpcId = 1; int64 Key = 2; } message ObjectGetResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int64 InstanceId = 4; } //ResponseType G2R_GetLoginKey message R2G_GetLoginKey // IActorRequest { int32 RpcId = 1; string Account = 2; } message G2R_GetLoginKey // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int64 Key = 4; int64 GameId = 5; } message ObjectQueryResponse // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; bytes Entity = 4; }