using System.Collections.Generic; namespace ET.Server; /// /// 玩家房间 /// [ChildOf(typeof(GameRoomComponent))] public class Room : Entity, IAwake, IDestroy { /** 房间玩法类型 1:麻将 2:斗地主 **/ public int Type { get; set; } /** 房主id **/ public long OwnerId { get; set; } /** 房间玩家集合 **/ public List Players { get; set; } /** 创建时间 **/ public long CreateTime { get; set; } }