using System; using System.Net; namespace ET.Server { [MessageHandler(SceneType.Realm)] public class C2R_LoginHandler : AMRpcHandler { protected override async ETTask Run(Session session, C2R_Login request, R2C_Login response) { // 随机分配一个Game StartSceneConfig config = RealmGameAddressHelper.GetGame(session.DomainZone()); Log.Debug($"gate address: {MongoHelper.ToJson(config)}"); // 向gate请求一个key,客户端可以拿着这个key连接gate G2R_GetLoginKey g2RGetLoginKey = (G2R_GetLoginKey) await ActorMessageSenderComponent.Instance.Call( config.InstanceId, new R2G_GetLoginKey() {Account = request.Account}); response.Address = config.InnerIPOutPort.ToString(); response.Key = g2RGetLoginKey.Key; response.GateId = g2RGetLoginKey.GateId; } } }