DebuggerComponent.QualitySettingsWindow.cs 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. //------------------------------------------------------------
  2. // Game Framework v3.x
  3. // Copyright © 2013-2017 Jiang Yin. All rights reserved.
  4. // Homepage: http://gameframework.cn/
  5. // Feedback: mailto:jiangyin@gameframework.cn
  6. //------------------------------------------------------------
  7. using UnityEngine;
  8. namespace UnityGameFramework.Runtime
  9. {
  10. public partial class DebuggerComponent
  11. {
  12. private sealed class QualitySettingsWindow : ScrollableDebuggerWindowBase
  13. {
  14. private bool m_ApplyExpensiveChanges = false;
  15. protected override void OnDrawScrollableWindow()
  16. {
  17. GUILayout.Label("<b>Quality Settings</b>");
  18. GUILayout.BeginVertical("box");
  19. {
  20. int currentQualityLevel = QualitySettings.GetQualityLevel();
  21. GUILayout.Label(string.Format("Quality Level: {0}", QualitySettings.names[currentQualityLevel]), GUILayout.Height(30f));
  22. m_ApplyExpensiveChanges = GUILayout.Toggle(m_ApplyExpensiveChanges, "Apply expensive changes on quality level change.");
  23. GUILayout.Space(10f);
  24. int newQualityLevel = GUILayout.SelectionGrid(currentQualityLevel, QualitySettings.names, 1, "toggle");
  25. if (newQualityLevel != currentQualityLevel)
  26. {
  27. QualitySettings.SetQualityLevel(newQualityLevel, m_ApplyExpensiveChanges);
  28. }
  29. }
  30. GUILayout.EndVertical();
  31. }
  32. }
  33. }
  34. }