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- using System;
- using System.IO;
- namespace ET.Client
- {
- [Event(SceneType.Process)]
- public class EntryEvent3_InitClient: AEvent<ET.EventType.EntryEvent3>
- {
- protected override async ETTask Run(Scene scene, ET.EventType.EntryEvent3 args)
- {
- // 加载配置
- Root.Instance.Scene.AddComponent<ResourcesComponent>();
-
- Root.Instance.Scene.AddComponent<GlobalComponent>();
- await ResourcesComponent.Instance.LoadBundleAsync("unit.unity3d");
- Game.AddSingleton<GameUtil>();
- Game.AddSingleton<GameSetting>();
- Game.AddSingleton<SoundManager>();
- Game.AddSingleton<GameObjectPool>();
- Game.AddSingleton<ConfigComponent>();
- Game.AddSingleton<CommonUtil>();
- Game.AddSingleton<RequestServerUtil>();
- Scene clientScene = await SceneFactory.CreateClientScene(1, "Game");
-
- await EventSystem.Instance.PublishAsync(clientScene, new EventType.AppStartInitFinish());
- }
- }
- }
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