StartFightRoomInfo.cs 685 B

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  1. using ProtoBuf;
  2. using System;
  3. using System.Collections.Generic;
  4. using UnityEngine.UIElements;
  5. namespace ET
  6. {
  7. public class SettlementInfo
  8. {
  9. public int CurRound; // 当前局数
  10. public List<PlayerInfo> PlayerInfo;
  11. }
  12. public class StartFightRoomInfo : Entity,IAwake
  13. {
  14. //public string RoomId { get; set; }
  15. //public int Type { get; set; }
  16. //public long OwnerId { get; set; }
  17. public RoomInfo roomInfo { get; set; }
  18. //操作类型 1吃 2碰 3杠 4胡 5过
  19. public int opType;
  20. public SettlementInfo settlementInfo { get; set; }
  21. public long readyStartTimeCount { get; set; }
  22. }
  23. }