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- using ProtoBuf;
- using System;
- using System.Collections.Generic;
- using UnityEngine.UIElements;
- namespace ET
- {
- public class SettlementInfo
- {
- public int CurRound; // 当前局数
- public List<PlayerInfo> PlayerInfo;
- }
- public class StartFightRoomInfo : Entity,IAwake
- {
- //public string RoomId { get; set; }
- //public int Type { get; set; }
- //public long OwnerId { get; set; }
- public RoomInfo roomInfo { get; set; }
- //操作类型 1吃 2碰 3杠 4胡 5过
- public int opType;
- public SettlementInfo settlementInfo { get; set; }
- public long readyStartTimeCount { get; set; }
- }
- }
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