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- using System.Collections.Generic;
- namespace ET.Server
- {
- [ChildOf(typeof(GamePlayerComponent))]
- public sealed class Player : Entity, IAwake<Session>, IDestroy
- {
-
- public long GameSessionActorId { get; set; }
-
- public Session Session { get; set; }
-
- public string Account { get; set; }
-
- public int LogicServerId { get; set; }
-
- public long CreateTime { get; set; }
-
- public long LoginTime { get; set; }
-
- public long LogoutTime { get; set; }
-
- public bool IsOnline { get; set; }
-
- public string AvatarUrl { get; set; }
-
- public string Name { get; set; }
-
- public int Sex { get; set; }
-
- public long Exp { get; set; }
-
- public int Level { get; set; }
-
-
- public string RoomId { get; set; }
-
- public int Pos { get; set; }
-
- public int State { get; set; }
-
- public bool IsAuto { get; set; }
-
- public List<int> RemainCards { get; set; }
-
- public List<int> DisCards { get; set; }
- }
- }
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