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- //------------------------------------------------------------
- // Game Framework v3.x
- // Copyright © 2013-2017 Jiang Yin. All rights reserved.
- // Homepage: http://gameframework.cn/
- // Feedback: mailto:jiangyin@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public partial class DebuggerComponent
- {
- private sealed class ScreenInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Screen Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Current Resolution", GetResolutionString(Screen.currentResolution));
- DrawItem("Screen Width", string.Format("{0} px", Screen.width.ToString()));
- DrawItem("Screen Height", string.Format("{0} px", Screen.height.ToString()));
- DrawItem("Screen DPI", Screen.dpi.ToString("F2"));
- DrawItem("Screen Orientation", Screen.orientation.ToString());
- DrawItem("Is Full Screen", Screen.fullScreen.ToString());
- DrawItem("Sleep Timeout", GetSleepTimeoutDescription(Screen.sleepTimeout));
- DrawItem("Cursor Visible", Cursor.visible.ToString());
- DrawItem("Cursor Lock State", Cursor.lockState.ToString());
- DrawItem("Auto Landscape Left", Screen.autorotateToLandscapeLeft.ToString());
- DrawItem("Auto Landscape Right", Screen.autorotateToLandscapeRight.ToString());
- DrawItem("Auto Portrait", Screen.autorotateToPortrait.ToString());
- DrawItem("Auto Portrait Upside Down", Screen.autorotateToPortraitUpsideDown.ToString());
- DrawItem("Support Resolutions", GetResolutionsString(Screen.resolutions));
- }
- GUILayout.EndVertical();
- }
- private string GetSleepTimeoutDescription(int sleepTimeout)
- {
- if (sleepTimeout == SleepTimeout.NeverSleep)
- {
- return "Never Sleep";
- }
- if (sleepTimeout == SleepTimeout.SystemSetting)
- {
- return "System Setting";
- }
- return sleepTimeout.ToString();
- }
- private string GetResolutionString(Resolution resolution)
- {
- return string.Format("{0} x {1} @ {2}Hz", resolution.width.ToString(), resolution.height.ToString(), resolution.refreshRate.ToString());
- }
- private string GetResolutionsString(Resolution[] resolutions)
- {
- string[] resolutionStrings = new string[resolutions.Length];
- for (int i = 0; i < resolutions.Length; i++)
- {
- resolutionStrings[i] = GetResolutionString(resolutions[i]);
- }
- return string.Join("; ", resolutionStrings);
- }
- }
- }
- }
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