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- //------------------------------------------------------------
- // Game Framework v3.x
- // Copyright © 2013-2017 Jiang Yin. All rights reserved.
- // Homepage: http://gameframework.cn/
- // Feedback: mailto:jiangyin@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public partial class DebuggerComponent
- {
- private sealed class SystemInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>System Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Device Unique ID:", SystemInfo.deviceUniqueIdentifier);
- DrawItem("Device Name:", SystemInfo.deviceName);
- DrawItem("Device Type:", SystemInfo.deviceType.ToString());
- DrawItem("Device Model:", SystemInfo.deviceModel);
- DrawItem("Processor Type:", SystemInfo.processorType);
- DrawItem("Processor Count:", SystemInfo.processorCount.ToString());
- DrawItem("Processor Frequency:", string.Format("{0} MHz", SystemInfo.processorFrequency.ToString()));
- DrawItem("Memory Size:", string.Format("{0} MB", SystemInfo.systemMemorySize.ToString()));
- #if UNITY_5_5_OR_NEWER
- DrawItem("Operating System Family:", SystemInfo.operatingSystemFamily.ToString());
- #endif
- DrawItem("Operating System:", SystemInfo.operatingSystem);
- #if UNITY_5_6_OR_NEWER
- DrawItem("Battery Status:", SystemInfo.batteryStatus.ToString());
- DrawItem("Battery Level:", GetBatteryLevelString(SystemInfo.batteryLevel));
- #endif
- #if UNITY_5_4_OR_NEWER
- DrawItem("Supports Audio:", SystemInfo.supportsAudio.ToString());
- #endif
- DrawItem("Supports Location Service:", SystemInfo.supportsLocationService.ToString());
- DrawItem("Supports Accelerometer:", SystemInfo.supportsAccelerometer.ToString());
- DrawItem("Supports Gyroscope:", SystemInfo.supportsGyroscope.ToString());
- DrawItem("Supports Vibration:", SystemInfo.supportsVibration.ToString());
- DrawItem("Genuine:", Application.genuine.ToString());
- DrawItem("Genuine Check Available:", Application.genuineCheckAvailable.ToString());
- }
- GUILayout.EndVertical();
- }
- private string GetBatteryLevelString(float batteryLevel)
- {
- if (batteryLevel < 0f)
- {
- return "Unavailable";
- }
- return batteryLevel.ToString("P0");
- }
- }
- }
- }
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