123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- //------------------------------------------------------------
- // Game Framework v3.x
- // Copyright © 2013-2017 Jiang Yin. All rights reserved.
- // Homepage: http://gameframework.cn/
- // Feedback: mailto:jiangyin@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public partial class DebuggerComponent
- {
- private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Input Compass Information</b>");
- GUILayout.BeginVertical("box");
- {
- GUILayout.BeginHorizontal();
- {
- if (GUILayout.Button("Enable", GUILayout.Height(30f)))
- {
- Input.compass.enabled = true;
- }
- if (GUILayout.Button("Disable", GUILayout.Height(30f)))
- {
- Input.compass.enabled = false;
- }
- }
- GUILayout.EndHorizontal();
- DrawItem("Enabled:", Input.compass.enabled.ToString());
- DrawItem("Heading Accuracy:", Input.compass.headingAccuracy.ToString());
- DrawItem("Magnetic Heading:", Input.compass.magneticHeading.ToString());
- DrawItem("Raw Vector:", Input.compass.rawVector.ToString());
- DrawItem("Timestamp:", Input.compass.timestamp.ToString());
- DrawItem("True Heading:", Input.compass.trueHeading.ToString());
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
|