GlobalConfig.cs 337 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public enum CodeMode
  5. {
  6. Client = 1,
  7. Server = 2,
  8. ClientServer = 3,
  9. }
  10. [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
  11. public class GlobalConfig: ScriptableObject
  12. {
  13. public CodeMode CodeMode;
  14. }
  15. }