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- using System.Collections.Generic;
- namespace ET.Server
- {
- [ComponentOf(typeof(Room))]
- public class HGHuangHuangComponent: Entity, IAwake, IDestroy, IUpdate
- {
-
- public bool Flag { get; set; }
-
- public int Time { get; set; }
-
- public int State { get; set; }
-
- public Player[] Players { get; set; }
-
- public int CurrentRound { get; set; }
-
- public int ZhuangPos { get; set; }
-
- public int[] Rand { get; set; }
-
- public Player CurrentPlayer { get; set; }
-
- public int DisCard { get; set; }
-
- public int DrawCard { get; set; }
-
- public Player DisCardPlayer { get; set; }
-
- public Player DrawCardPlayer { get; set; }
-
- public int GangPai { get; set; }
-
- public Player GangPlayer { get; set; }
-
- public Player PengPlayer { get; set; }
-
- public int GangType { get; set; }
-
- public List<long> AdmitDefeatList { get; set; }
-
- public List<Player> CanHuIds { get; set; }
-
- public List<Player> CanPgIds { get; set; }
-
- public List<Player> OperableList { get; set; }
-
- public List<Player> ClickHuIds { get; set; }
-
- public List<int> CardList { get; set; }
-
- public long UpdateTime { get; set; }
- }
- }
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